

I approached the drunk with the intention of talking to him, but then the L2 button appeared I instinctively pressed it like a dope and proceeded to choke the drunk out. In one of my very first quests, I was given a task from my father to go get the money the town drunk owed him.
Kingdom come deliverance review full#
The game is full of weird bugs like this (the Elder Scrolls comparison is definitely appropriate), but that’s really the nature of a lot of these open-world games. This was an extremely helpful thing to discover, and it saved me many times going forward. I then discovered this was not an isolated problem and that some enterprising individual had found a solution: by dropping an item under you and then proceeding backwards, you can get around the bug. I got another chance, though, because I wound up stuck inside of another building the next time I played.


But I was tired, frustrated, and decided to just go to bed. What I should have done the first time this happened was use the old Google machine to figure out if anybody else had run into this problem. And because you can’t just save at will in Kingdom Come: Deliverance (a design decision I’ll get to a minute), I was faced with the very real prospect that my evening was, from my point of view, wasted. I crouched, ran around in a circle, took my equipment off, chose the “wait” option in the game for a couple hours, opened and closed the doors - nothing worked. It was the first time I got trapped inside of a building and couldn’t get out of a door. There came a point when I realized I would never finish Kingdom Come: Deliverance. And yet we try to adhere, as much as possible, to a policy where we play 100% of a game before we review it. None of us at RPGFan get paid this is an entirely volunteer endeavor. With games in particular, we are talking about leisure time. What speaks to one may not speak to another. There is an element of subjectivity to it that is simply inescapable. Reviewing games is hard precisely because evaluating art is hard. But part of reviewing a game is making sure the reader understands your perspective, not just tacking a number onto something that so many worked so hard to create. In hindsight, I was probably the wrong guy to pick up this game for review right from the word “go.” I may have lost a lot of you in this review already since Elder Scrolls has pretty much universal acclaim. The actual combat mechanics and the ways you engage in the world between points A and B in those games is more of a chore in between the chores you are already doing from my point of view. Bethesda games in general tend to bounce off me because the act of engaging with them seems to be “go where the GPS tells you,” followed by “press X to proceed” or some kind of variation thereof. The trouble is you really kind of lost me at Elder Scrolls already. Overall, the team at Warhorse has done a pretty stupendous job realizing their vision of an Elder Scrolls game grounded in a more realistic historical context. If that sounds good to you, just quit reading now and go buy this. Imagine this is framed by a plotline that is basically about getting revenge. Imagine also that from a mechanics standpoint, the game did the best it could in as many cases as possible to err on the side of “realism.” Combat is decidedly deadly, you get filthier and smellier the longer you go without washing, you need to eat and sleep to survive, you can’t just carry hundreds of things around, etc. Imagine if you took an Elder Scrolls game, set it in 1403 Bohemia, and made the protagonist the humble son of a blacksmith with no combat experience whatsoever. Let’s talk about what Kingdom Come: Deliverance is. There is definitely an audience for this game, but I’m not in it. Considering how many times I lost progress by getting killed (or other means), it seems like I’ve played it for 50.īut at the same time, while playing I found myself respecting a lot of the design decisions, the beautiful music and art, and most importantly, the dedication to an overarching theme that found its way into every pore of the experience. I was astonished to see that, according to my last save file, I had only played 9.5 hours. How do you review a game that clearly wasn’t made for you?įor the most part, I hated the hours I spent playing Kingdom Come: Deliverance.
